1.1.1 Non-text Content |
All non-text content has text alternative |
A |
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1.2.1 Audio-only and Video-only |
Alternatives for time-based media |
A |
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1.2.2 Captions (Prerecorded) |
Captions are provided for all prerecorded audio |
A |
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1.2.3 Audio Description |
Audio description or media alternative for video |
A |
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1.2.4 Captions (Live) |
Captions for live audio content |
AA |
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1.2.5 Audio Description (Prerecorded) |
Audio description for all prerecorded video |
AA |
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1.3.1 Info and Relationships |
Information, structure, and relationships can be programmatically
determined
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A |
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1.3.2 Meaningful Sequence |
Correct reading sequence can be programmatically determined |
A |
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1.3.3 Sensory Characteristics |
Instructions don't rely solely on sensory characteristics |
A |
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1.3.4 Orientation |
Content not restricted to specific orientation |
AA |
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1.3.5 Identify Input Purpose |
Input fields purpose can be programmatically determined |
AA |
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1.4.1 Use of Color |
Color is not the only visual means of conveying information |
A |
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1.4.2 Audio Control |
Mechanism to pause, stop, or control audio volume |
A |
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1.4.3 Contrast (Minimum) |
Text has sufficient color contrast |
AA |
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1.4.4 Resize Text |
Text can be resized without assistive technology |
AA |
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1.4.5 Images of Text |
Text is used instead of images of text where possible |
AA |
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1.4.10 Reflow |
Content can be presented without loss of information or functionality at
400% zoom
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AA |
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1.4.11 Non-text Contrast |
Visual presentation of UI components and graphical objects have
sufficient contrast
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AA |
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1.4.12 Text Spacing |
No loss of content when text spacing is adjusted |
AA |
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1.4.13 Content on Hover or Focus |
Additional content on hover/focus is dismissible, hoverable, and
persistent
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AA |
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2.1.1 Keyboard |
All functionality available from keyboard |
A |
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2.1.2 No Keyboard Trap |
Keyboard focus is not trapped |
A |
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2.1.4 Character Key Shortcuts |
Character key shortcuts can be turned off or remapped |
A |
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2.2.1 Timing Adjustable |
Time limits can be adjusted |
A |
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2.2.2 Pause, Stop, Hide |
Moving content can be paused, stopped, or hidden |
A |
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2.3.1 Three Flashes |
No content flashes more than three times per second |
A |
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2.4.1 Bypass Blocks |
Mechanism to bypass repeated blocks |
A |
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2.4.2 Page Titled |
Pages have descriptive titles |
A |
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2.4.3 Focus Order |
Focus order preserves meaning and operability |
A |
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2.4.4 Link Purpose |
Link purpose is clear from text |
A |
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2.4.5 Multiple Ways |
Multiple ways to locate a page |
AA |
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2.4.6 Headings and Labels |
Headings and labels are descriptive |
AA |
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2.4.7 Focus Visible |
Keyboard focus indicator is visible |
AA |
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2.5.1 Pointer Gestures |
All functionality using multipoint or path-based gestures can be
operated with single pointer
|
A |
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2.5.2 Pointer Cancellation |
Functions using single pointer can be cancelled or undone |
A |
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2.5.3 Label in Name |
Visible labels match their accessible names |
A |
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2.5.4 Motion Actuation |
Functionality operated by device or user motion can be operated by UI
components
|
A |
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3.1.1 Language of Page |
Page language is programmatically determined |
A |
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3.1.2 Language of Parts |
Language of parts can be programmatically determined |
AA |
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3.2.1 On Focus |
Receiving focus doesn't trigger significant changes |
A |
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3.2.2 On Input |
Changing input doesn't automatically cause significant changes |
A |
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3.2.3 Consistent Navigation |
Navigation mechanisms are consistent |
AA |
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3.2.4 Consistent Identification |
Components with same functionality are identified consistently |
AA |
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3.2.5 Change on Request |
Changes of context are initiated only by user request |
AA |
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3.3.1 Error Identification |
Errors are identified and described to user |
A |
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3.3.2 Labels or Instructions |
Labels or instructions for user input |
A |
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3.3.3 Error Suggestion |
Error suggestions are provided |
AA |
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3.3.4 Error Prevention |
Legal, financial, data submissions are reversible |
AA |
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4.1.1 Parsing |
Content can be parsed by user agents |
A |
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4.1.2 Name, Role, Value |
Name, role, and value available for all UI components |
A |
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4.1.3 Status Messages |
Status messages can be programmatically determined |
AA |
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